Indiana Humanities is excited to welcome Anastasia Salter, assistant professor of digital media at University of Central Florida and gaming expert, for this one-day workshop on game design. During the workshop, we’ll play and make narrative games, or games which focus on telling stories and inviting players into conflict and emotion. Starting with the familiar story of Frankenstein’s monster faced with a hostile and at times incomprehensible world, we will build our own games (reminiscent of classic “Choose Your Own Adventure” novels) telling our version of the monster’s journey.
Working through the process of game design, we’ll move from paper prototyping to Twine 2.x, an open source platform popular with makers of games, hypertext novels, and other forms of interactive narratives. Using a graphical interface and a straightforward syntax, Twine is ideal for rapid prototyping and development of interactive experiences for the web. Participants will learn the fundamentals of Twine 2.x and create a simple game using text, images, and choice-based dynamic elements.
No prior experience in programming or web development is necessary, though familiarity with Mary Shelley’s Frankensteinis definitely recommended! LEU (librarians) and CEU (teachers) credits available.
Making (and Playing) Monsters is offered as part of One State / One Story: Frankenstein and Indiana Humanities’ Quantum Leap initiative, which explores the spirit of problem-solving and creativity that occurs when we bridge the humanities with science, technology, engineering, math and medicine.
Thank you to IUPUI School of Liberal Arts for hosting this workshop.